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Old Jan 12, 2007, 02:34 PM // 14:34   #281
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Having a "free" game shouldnt let the developers sit on their asses doing nothing about imba skills. All PvP players will walk away from this game if they keep acting like this. Oh and I'm not happy with playing this "free" game as it is. I payed to play PvP, I DEMAND ArenaNet to take care of this. Didnt pay to play PvE, so I'm expecting them to give me balanced content.
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Old Jan 12, 2007, 02:59 PM // 14:59   #282
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Multiple posts removed from this thread;

Quote:
9. Do Not Abuse the English Language

This is a message board, not a chat room. Secondly, DO NOT use "Leet-Speak" in our forums. As such, you have all the time necessary to articulate your posts in a coherent matter. "You" is only two more letters than "u." It will not kill you to type them. Completely illegible posts are subject to moderation - and I can not guarantee their accuracy of 'translating' the author’s original message.

Additionally, when one punctuation works instead of 10 (example: ? instead of ?!?!), use one.
'NO YOU' styled arguments with personal attacks are unwelcome as well.
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Old Jan 12, 2007, 03:10 PM // 15:10   #283
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Originally Posted by Sarevok Thordin
You do reliase r12 will mean bugger all if the PvErs zerg rush HA
Means bugger all anyway and even less than that when you close the game

On a more serious note though, it's good that A-net seem to have sort of listened but unfortunately they once again cant seem to understand that the one thing the majority people want here is a return to 8v8.

I'd also like the MM cap removed along with VS being restored to operation status but like a return to 8v8 I doubt if it will ever happen.

Last edited by Blackhawk; Jan 12, 2007 at 03:56 PM // 15:56..
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Old Jan 12, 2007, 10:45 PM // 22:45   #284
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Personally I don't care if its 8v8 or 6v6 but if so many people want it that way, change it back to 8v8 and work on ways to get around whatever problems they were seeing with 8v8.
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Old Jan 14, 2007, 01:55 PM // 13:55   #285
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Originally Posted by shardfenix
Make the metagame balanced and reset everyone's rank. I wouldn't mind losing my rank 9, because in a balanced setting I can win it back within months, or in one month if I'm lucky. Yes, this would cause many rank farmers, especially iwayers and spirit spammers, to quit the game. I don't care but I know my favorite game company does.

I highly doubt anet will decide to reset rank. That's an unfortunate mistake.
I dunno about that man. I worked tooth and nail to get mans best friend (my dog). I dont rank discriminate but I get a warm fuzzy feeling everytime I feel like making him bark. Its a milestone I worked for thats taken longer and more effort than anything else I have accomplished in this game. Longer than FoW armor sets, longer than any other title I have. Please dont take my doggie
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Old Jan 14, 2007, 09:02 PM // 21:02   #286
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Hmm changes made to HA cool im down with it, I tried ha with double faction week and didnt find it that much fun. The maps were small and the teams and other players were kinda snobish, also I would love to see a little bit bigger maps so it didnt feel so confining. I would also love to see a timer to all matches so that someone just cant do a hold the line build. .

I would love to see changes made to ha because in its current state it seems like ha never gets any new blood in it, also maybe having bigger groups and more open maps? Just my two cents. Mabey during the trial ill come back and try it out, see if the place has changed with a new coat of paint.
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Old Jan 14, 2007, 10:02 PM // 22:02   #287
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Hmm changes made to HA cool im down with it, I tried ha with double faction week and didnt find it that much fun. The maps were small and the teams and other players were kinda snobish, also I would love to see a little bit bigger maps so it didnt feel so confining. I would also love to see a timer to all matches so that someone just cant do a hold the line build. .

I would love to see changes made to ha because in its current state it seems like ha never gets any new blood in it, also maybe having bigger groups and more open maps? Just my two cents. Mabey during the trial ill come back and try it out, see if the place has changed with a new coat of paint.
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Old Jan 15, 2007, 04:24 AM // 04:24   #288
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I used to be unranked but i never bitched about elitism, so I dealed with it. Some of you are acting like it's impossible to get ranked. There're plenty of unranked people in HA. Higher ranked players obviously don't want "newbs" or people with less experience in their teams.

Last edited by The Omniscient; Jan 15, 2007 at 04:42 AM // 04:42..
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Old Jan 15, 2007, 05:05 AM // 05:05   #289
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Just a question or two about rank discrimination,

What is the point of resetting rank, and then just reinstating it again after?
If the problem of rank is that some people obtained it in by grinding with iway or searing heroes or whatever on the first couple maps (so its not actually a good indicator of HA skill level), won't that simply happen again after reset with different builds. If so it seems like the problem with HA isn't the rank system, but the HA gamestyle itself which lends itself to such practices.

Would people who are for keeping rank at the moment object to a rank reset if HA changes significantly enough that having achieved Rx in the old HA would not be a good reflection of skill level the new HA?

For those against any discrimination on the basis of rank, why do you feel it is impossible to obtain rank? Of course everyone with rank was at one point someone without and either via grinding or whatever worked hard to get ranked. From experience it doesn't take that long. Is the problem of rank an in principle thing?

In general, how many people who struggle to get rank have actually made a strong attempt to use the guild system in the game to find people who they can HA with and learn from etc? A good guild and a good friends list is really the heart of the game for me.
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Old Jan 15, 2007, 11:06 AM // 11:06   #290
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Honestly I prefer the 6vs6 in HA since if it's gonna be 8vs8 I rather play GvG
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Old Jan 15, 2007, 09:43 PM // 21:43   #291
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Quote:
Originally Posted by Grolubao
Honestly I prefer the 6vs6 in HA since if it's gonna be 8vs8 I rather play GvG
Agreed. Though you lose a little bit of creativity in 6v6, HA has always just been a stepstone to get the ultimate form of pvp, the GvG battles. Plus, I remember when people complained about bspikes during the 8v8 days and that HA needs a change of size. Now that it's implemented, many of the same people ask for it to be changed back to 8v8 because of "lame holding builds" or whatnot. Changing the size shouldn't be the main problem, it should be game mechanics.
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Old Jan 15, 2007, 10:11 PM // 22:11   #292
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If fame and rank is a show of experience in HA, and not of ability, then why not create a Random Ascent outpost identical to the principal of random arena is to team arena. This way noobs at HA can play for fun and gain the experience that makes them better at HA.
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Old Jan 15, 2007, 10:25 PM // 22:25   #293
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Originally Posted by holymasamune
Agreed. Though you lose a little bit of creativity in 6v6, HA has always just been a stepstone to get the ultimate form of pvp, the GvG battles. Plus, I remember when people complained about bspikes during the 8v8 days and that HA needs a change of size. Now that it's implemented, many of the same people ask for it to be changed back to 8v8 because of "lame holding builds" or whatnot. Changing the size shouldn't be the main problem, it should be game mechanics.
WOW, why should anet ruin HA just because a bunch of people think that it should suck so hard that everyone will prefer GvG.

I don't think the people who complained about bspike wanted a change of size, they wanted the overpowered stuff about it to be fixed. The people who originaly wanted 6v6 were mainly GvGers or PVEers who never liked 8v8 HA to begin with, after the double fame weekend they just yelled, and yelled about how 6v6 would be better. ANET never realized that the people who actualy liked HA were playing the game and not posting on forums, now the HA population has fallen by two thirds.

8v8 will fix HA, any mechanics change while HA is still 6v6 is just a refusal of ANET to admit their mistake.
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Old Jan 15, 2007, 10:28 PM // 22:28   #294
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heres a few ideas; bring back 8v8 (cause i disagree when people say that its just gvg because gvg includes a runner which takes away a player)
I anticipate that your new balancing system is a program that calculates overall damage of each skill and balances accordingly changing some to elites and modifying others.
Make item distribution from chests equal as I have seen people hold for 5+ and not get a single item when others get 2 during 1 run.
Oh and one more thing, make a separate district in each town for Dryder cause he obviously deserves it, or you could just ban him from the game, either way works.
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Old Jan 16, 2007, 09:30 PM // 21:30   #295
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Quote:
Originally Posted by Renegade26
If fame and rank is a show of experience in HA, and not of ability, then why not create a Random Ascent outpost identical to the principal of random arena is to team arena. This way noobs at HA can play for fun and gain the experience that makes them better at HA.
Excellent, EXCELLENT idea. That idea would solve all problems, guarenteed, and would eliminate the need for touching rank. I think it could be modified, in that that u can form a group of Five, Four, Two, or One and you would be paired up with a group of One, Two or Four or Five, depending how large your party is. Then of course you could have the regular HA, which would be put back to 8v8. Regarding favor, only the the regular 8v8 would give favor, but the semi-random 6v6 would give some sort of other reward. This is an excellent idea! I would like to see ArenaNet give this kind of option some serious thought.

P.S: I do not mean for this new HA to be a substitution, just another OPTION!

Last edited by Liberations; Jan 16, 2007 at 09:34 PM // 21:34..
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Old Jan 16, 2007, 09:30 PM // 21:30   #296
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Oh and giving some new build templates like they used to (old pvp creation screen) as a tab in the Load a Template column would further dismantle problems with builds and discrimination.

Last edited by Liberations; Jan 16, 2007 at 09:36 PM // 21:36..
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Old Jan 16, 2007, 10:27 PM // 22:27   #297
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I think that a high level pvp like HA should use 8 man teams. It's just funnier and u can develope better and more devasting builds of course.


A nice change to the victory sistem would be changing how you win in the tower map; I mean, would be nice if the team who wins is the one who had possession of the tower for the most of the time and not simply the last one which gets it.
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Old Jan 16, 2007, 10:40 PM // 22:40   #298
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8v8 will fix HA, any mechanics change while HA is still 6v6 is just a refusal of ANET to admit their mistake.
Thank god someone who tells the truth. Anet had a mistake and dont want to admit to it i totally agree.
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Old Jan 16, 2007, 10:53 PM // 22:53   #299
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Quote:
Originally Posted by Renegade26
If fame and rank is a show of experience in HA, and not of ability, then why not create a Random Ascent outpost identical to the principal of random arena is to team arena. This way noobs at HA can play for fun and gain the experience that makes them better at HA.

I second this motion!
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Old Jan 16, 2007, 10:56 PM // 22:56   #300
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Quote:
Originally Posted by Renegade26
If fame and rank is a show of experience in HA, and not of ability, then why not create a Random Ascent outpost identical to the principal of random arena is to team arena. This way noobs at HA can play for fun and gain the experience that makes them better at HA.
Because it wouldn't count as gaining experience in HA?

It would teach you same skills as random arenas + map sequence, if you can get past the first map. I don't think you'd even learn any tactics because an RA team can't use tactics. They can ctrl+call an enemy monk and wail on him.
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